Some of the minigames are inspired by earlier PopCap games. Puzzles consist of 18 levels from 2 different "modes", Vasebreaker, where you break vases that either contains a plant seed or a zombie, and I, Zombie, where you create zombies to destroy cardboard cutouts of plants. On iOS and Android version, there also have third "mode" called Last Stand that similar to the level with the same name from the Mini-Game Mode but with different zombies in each wave.
Survival is the second largest game mode in Plants vs Zombies. It involves two difficulties as hard and normal and also has different areas. Each normal round has 5 flags and each hard round has 10 flags. It also has an endless streak level as the final level. Survival is the last game mode in the game itself. There is also a page of canceled mini-games called the Limbo Page which can be accessed using the Cheat Engine. The game also features a Zen Garden , where players can care for plants they previously purchased from Crazy Dave's Twiddydinkies or occasionally dropped by zombies.
Players can also buy other Zen Garden areas for different plants. Fertilizer, water, and bug spray are necessary for a plant to grow. Plants will only grow when the game has been running for enough time. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without needing too many tutorials. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium , and playing some Warcraft III tower defense mods.
He wanted to bring something new to the genre with Plants vs. Zombies , and he found common tower defense game play elements such as mazing and juggling  to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version. George Fan included elements from the trading card game Magic: The Gathering , which he had played with his girlfriend Laura Shigihara.
Showing her how to customize their card decks inspired him to design Plants vs Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method. While the conveyor belt idea was dropped from the more common game mode, it remained as a special element in select levels. Zombies through an internal forum where they gave feedback.
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Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Players advance in a similar pace by receiving new plants. Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes.
The team wanted to bring back the aliens from Insaniquarium , but in the end they were changed to zombies, which players could react to more easily because of how slowly they moved. George's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it. During development, it was discovered that newcomers to the genre of real-time strategy may have a hard time learning the concept behind sun collection.
So, the price of the income generating sunflowers was dropped from to 50 to encourage players to buy them over the attacking peashooter. As a result, the balance between plants and zombies had to be restructured—a move that Fan said was definitely worth the effort.
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Upon finishing some items ahead of schedule, one of the programmers, Tod Semple, began working on ideas that would later be used for the minigame section. Some ideas for the puzzle mode section would later be tweaked and moved into adventure mode; "Vasebreaker" and "I, Zombie", for example, came from single-level minigame concepts.
During testing, Fan found that minigame and puzzle modes seemed to detract from the focus on Adventure mode, so some of the additional modes and minigames were locked requiring advancement within adventure mode to become unlocked.
Fan stated that every game he worked on had only him designing the prototype, adding that he used to draw a lot before he made games, where he made pixel art. The final designs of the zombies and the first plants are similar to how they were initially. After searching for an artist, they discovered Rich Werner, who Fan thought clicked with what he intended for the design.
He attributed the intrigue of the design to its animation scheme; Tod Semple suggested that they animate it in Flash and export it into the game. Fan worried that this would look like it was cut out from paper, and would resemble South Park too much, but was satisfied in the end, attributing this to Semple and Werner's talents. Fan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants.
He explained that the Tall-nut has character, citing its "determined gaze" and how it sheds a single tear when hurt. Laura Shigihara could not stand to see this and protected it with a protective plant called a Pumpkin, which can protect plants inside it. He felt that the Torchwood — which gives Peashooters flaming ammunition — required players to think of how plants interacted with each other. However, it was difficult to visualize their positions. Zombies uses many cultural references in its names of stages and others.
Similarly, the "I, Zombie" a reference to Isaac Asimov's " I, Robot " puzzles have levels called "Dead Zeppelin" resembling Led Zeppelin and "All your brainz r belong to us" a play on the gaming meme " All your base are belong to us ".
The name of the Torchwood plant is a reference to Doctor Who and its spin-off show Torchwood. Originally, the dancing zombie resembled Michael Jackson from the short film " Thriller ". Zombies advertisements parody controversial Evony ads, showing a drooling zombie instead of a voluptuous woman. A planned name was Lawn of the Dead , a pun on the title of the George A. Romero zombie film Dawn of the Dead. For legal reasons it was changed to Plants vs.
Zombies itself was referenced in "The Passing" campaign of Valve 's fellow zombie game Left 4 Dead 2 , in which the player can stumble upon in-game graffiti attributed to the character of Crazy Dave. Zombies , using Warcraft elements to recreate the gameplay. David Blazing ,  known within the game as "Crazy Dave" , serves as a narrator and an instructor during Adventure Mode, introducing the player to certain levels and explaining some of the mini-games and bonus levels. He is later abducted by a Bungee Zombie on level 5—10 right before he can tell the player Dr.
Zomboss' weaknesses, and reappears during Sunflower's rendition of "Zombies on your Lawn" after Dr. Zomboss's defeat at the end of the game. He has a shop known as "Crazy Dave's Twiddydinkies" that he runs from the back of his car once the player finds his car keys after Level 3—4. He sells several plant upgrades, extra defenses, and Zen Garden items.
Crazy Dave's notable features include a rugged beard and a pot always worn on his head, as well as his signature babbling speech. Edgar George Zomboss is the main antagonist and the leader of the zombies in Plants vs. Zombies , and reappears in the sequel, Plants vs. Zombies 2: It's About Time.
He is battled on the Night Roof during Level 5—10 as the final boss in Plants vs. Zomboss in the game is the portmanteau of the words "Zombie" and "Robot", meaning "Zombie Robot". His middle name, George, is after the name of the game's creator, George Fan. The soundtrack for Plants vs. Zombies was composed by Laura Shigihara. It borrows elements from the pop music genre, as well as console chiptunes.
Before the inception of Plants vs. Zombies , Director George Fan asked Laura if she would like to compose the music for his next title after following her for some years. She accepted, owing to his creativity. Shigihara described the music as "macabre, yet goofy". Using the night stage as an example, she used a combination of "Big Band" and swing beats with "several haunting and serious melodies". The songs "Loonboon" and "Brainiac Maniac" were written towards the end of production. The song "Ultimate Battle" also appears in the game Melolune.
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She stated that these were reactionary songs that she wrote to fit the feel of the game after having played through it twice. She tried to make the game have a Danny Elfman feel to it, while mixing in melodic tunes and funky beats. She describes a song early in the game, which uses marching band percussion and swing beats.
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She described another one which used techno beats with organic sounds. However, he found fault in the learning curve. He also credited them for taking the tower defense genre and making it their own. Laura Shigihara's music video also received praise, with Hatfield attributing his interest in the game to the video. Zombies after seeing the video.
To date, Plants vs. Zombies is the fastest-selling video game created by PopCap Games. Zombies director George Fan estimated that half of the game's sales are from hardcore gamers. A version of the game was added in patch 4. A reward of a non-combat pet singing sunflower is given to those who can beat the minigame. Zombies lottery tickets. It is a Plant with the Protection from Zombies ability. Zombies pinball table. In late , PopCap announced that they were working on a sequel to Plants vs.
However, the game's status was in doubt shortly after the announcement when the company went through a period of layoffs, which included series creator George Fan. Zombies 2: It's About Time released August 15, , as a free-to-play title, and was a time-limited exclusive title for iOS systems before moving to Android later that year. In May , the Facebook game Plants vs. The gameplay is a tower defense game, players no longer had to defend a single home in front of the zombie horde, and could travel to new locations and engage with new characters.
On July 14, , it was announced that Plants vs. Zombies Adventures would close down on October 12, In , Plants vs. Zombies: Garden Warfare , a multiplayer third-person shooter based on Plants vs. On May 5, , it was revealed by Electronic Arts that a new Plants vs. Zombies game would be released in Q1 In June , Plants vs.
It was made available on the market on February 23, Since , Dark Horse Comics published an ongoing series of official tie-in comics to the games in the Plants Vs. Zombies series, starring a boy named Nate and Crazy Dave's niece, Patrice. The comic's stories are written by Paul Tobin and drawn by various of artists for some stories. The books are available in paper form and in a digital format in the Plants Vs.
Zombies: Comics app, available of iOS and Android devices. On March 10, , PopCap revealed Plants vs. Zombies Heroes , which is a card game in the series. It was soft released to certain countries on the same day, and was fully released internationally on October 18, In early April , an Chinese article confirmed that a third title in the Plants vs. Zombies: Garden Warfare series would be coming out as 24 playtesters were invited to EA to test the game out. In this article, 20 classes are available, 10 for each side.
It was also confirmed Xbox would support split screen, though other consoles are not confirmed to have this feature. In July , EA announced Plants vs. Zombies 3 , another free-to-play mobile title in the series. It was launched in a pre-alpha state for Android in July Media related to Plants vs. Zombies at Wikimedia Commons. From Wikipedia, the free encyclopedia. Tower defense video game first released in For other uses, see PVZ.
The cover of the PC version of Plants vs. Zombies with a main zombie from the game. May 5, NA : May 5, . NA : September 8, . NA : May 31, NA : June 22, NA : January 30, . Valve Corporation. Archived from the original on August 11, Retrieved August 11, Archived from the original on April 5, PC and Mac initially, with other platforms under consideration. Archived from the original on September 24, Retrieved March 16, Archived from the original on August 6, Retrieved August 18, Zombies for Blackberry Playbook".
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BlackBerry App World. Research In Motion Limited. February 16, Archived from the original on February 19, Retrieved February 16, The Verge. Archived from the original on January 30, Retrieved January 30, Archived from the original on January 6, Retrieved July 31, Zombies Now Available on iTunes". Retrieved February 15, Zombies confirmed for PS Vita".
Archived from the original on January 10, Retrieved January 19, Ars Technica. Archived from the original on March 22, Retrieved March 20, April 16, Archived from the original on July 8, Zombies creator George Fan". May 22, Archived from the original on December 23, Retrieved October 19, PopCap Games is hard at work on Plants vs.
Zombies 3 , and it's already offering you the chance to pit flora against undead fauna once again. A pre-alpha build is available on Google Play. You'll need a device running at least Android 6. A limited number of spots are available, though PopCap will open up more in phases. Since this is an early version, you'll likely encounter bugs of software rather than garden variety , and it isn't representative of how the full version of Plants vs.
Zombies 3 will look. PopCap is seeking feedback on combat for now, and the studio may have to wipe out your progress as it makes changes. There's no formal release date as yet for the full game. Buyer's Guide. Log in. Sign up. Spotify's Premium Family plans get an explicit content filter. Sonos' portable smart speaker leaks in greater detail. Latest in Gaming.